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They are powerful and require the rarest ingots to upgrade. Once unlocked they can be used with any class.
Kingdom Weapons: Completing kingdom quests often unlocks a weapon. These are of varying quality and usefulness.
Event Weapons: Almost every event in game has a shop where you can unlock rewards with gems. A few tiers in there is usually a weapon.
I recommend unlocking every one you can, even if it doesn't seem useful at that moment. Not just for leveling up kingdoms, but because the more weapons you have the more you can finely tune your character for specific builds later on.
This is pretty much the only thing I spend gems on in the game and I earn enough from guild tasks to always buy them. Traitsones are used to unlock triats for troops.
I highly recommend not spending any traitstones for as long as possible. At least not until level 50, maybe even level The goal is to wait until you have a solid grasp of which troops you like and use often and to get all of their traits unlocked first, rather than spread traits accross many troops.
Traitstones, especially the rare types, can be a real pain to collect. And the rarer troops need a lot of them. The easiest way to get traitstones is to explore the kingdoms that have the ones you need.
You can also craft them in a pinch using the Soulforge, but it is better to be patient and use that for crafting troops. Finding a good guild will add a lot to your Gems of War experience.
Finding one that fits your level of play and has an active membership will offer great benefits. Learn the benefits and learn how best to help your guild grow.
The total number of trophies earned by your guild helps determine your guild's leaderboard rank. Ranking up increases daily login rewards for all members.
Seals: Seals are earned by completing battles in the game. Play the game regularly and after each play session go to the seals section of the guild tab and "claim all".
Doing this regularly is good practice as it helps your guild know you are actively playing. Earned seals can be exchanged for guild chest keys in the chest tab on the main screen.
The more active the guild and the more members, the better the rewards from said chests. Ask your guild if they have any tactics to optimize this.
Seals earned carry over indefinitely so you should hold onto them until your guild reaches k seals in a week. Gold: Each week there are a set of tasks.
These are essentially group purchases. You put gold into tasks and once one is completed a predetermined reward is given to all members.
Typically keys or currencies. All members should put all gold earned into these tasks as the reward is higher than if you spent that gold on something for yourself.
A good guild practice is to encourage members to spend their gold on leveling up all of their kingdoms prior to donating to the guild. Honor System: Every day or so you earn honor points and hold up to 5 at a time.
These points can be given to other players not just your guild by viewing their profile and selecting the "helpful" "That was fun" or "high five" buttons to the right of their avatar.
Or at the end of PvP matches. Receiving honor levels up your status and higher levels offer rewards. It's worth remembering to use your honor up every couple of days.
Incursion Event Rewards are unlocked depending on the total number of "tower" troops your guild defeats. This event makes very good use of the third trait on event troops increasing melee damage to tower troops since you have a full 4 towers in later stages.
Raid Boss Event Rewards are unlocked depending on the total amount of damage your guild does to "boss" troops. There is only ever one boss per team, so focus on taking them out first, then worry about the rest.
I like to have the event troop first, then the player with a weapon that will "eliminate" all armor mang, Trickster's Shot, Rope Dart.
Fill both troops' mana, cast player weapon on boss to remove armor, then cast event troop's spell to finish them off. If you have the final trait of your event troop filled you can rope dart the boss to the front and melee them.
I like to have a summoning troop to replace the event troop in case they die as they tend to be weak against anyone other than the boss.
Tower of Doom Rewards are unlocked depending on the number of floors cleared boss room is the only requirement per floor.
Floor layout is identical for all members of your guild and there are bonuses unlocked in each room of each floor which benefit yourself and sometimes the guild.
There are 3 ways to tackle this event: 1. Defeat every room in every floor. If you do this you have the sub-option to record all rewards and the boss unlock location to share with your guild.
Play through rooms randomly until you unlock the boss room and skip directly to that fight to clear the floor. Use the recorded information of a guild member who played style 1 to go to boss unlock rooms directly and perhaps a few choice bonuses.
If you are a lower level player I recommend approach 1, as you will benefit your guild the most even if you don't record and share room data.
The reason for this is floors get progressively harder, so if you can only defeat the boss on the first X floors, you can clear rooms which improve stats of players who can get further.
Also, it is sometimes worth waiting until later in the week when upgrades are unlocked which will make your team stronger. Six days a week, five opponents each day per member.
The guild with the highest score wins. Winning each day earns everyone in the guild 50 seals. No legendaries needed Opponent level is irrelevant.
I just beat Mr. Sammy again using this build and he's over level The only downside is that this is a fairly slow build. Battles take much longer than the builds centered around exploders like Gorgotha and Carnex or other super units like Gloom Leaf, Webspinner, the Silent One or Keeper of Souls Last edited by Darkness ; 2 May, am.
Binomag View Profile View Posts. Works ok. Log In. Forgot account? Not Now. Visitor Posts. Mark Bonczek. I used to play this before.
Just getting back in to it. How or where Showing 1 - 9 of 9 comments. Im not sure what you are exspecting here. Necro trait is already calculated in the top of the screen where you see the soul cap.
The amount of souls you get in the end is more based on what you do in the match. Did you get max souls both matches?
Necromancy raises the soul cap and the percent of souls gained, but you still need to actually gain the souls.
The cap still needs to be reached to obtain the full amount. I understand the in game physics. Both times, souls were maxed and it still seems off.