Du bist nicht allein unterwegs im Strategiespiel OGame. Tausende andere Imperatoren verfolgen ähnliche Ziele und versuchen, mit ihren Mitteln einen besseren. Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem.
Wie funktioniert oGame?OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt. Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem.
Ogame Strategie Gameforge Login VideoOGame: Researching Hyperspace Technology And It's Effects. Is It Worthwhile?
Schnappen Sie sich einen Einzahlungsbonus, Ogame Strategie es sich hier um hochrangige Spiele handelt. - OGame spielen und als Weltraum-Imperator durchstartenOgame: Strategien und Taktiken. Don't even bother probe-attacking inactives with Forg Of Empires resource counts. Heavy Lasers are useful to crush Light Fighters, and work well against Destroyers. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites. Planet positioning is important as a way to cover the universe in case you will want to Mb Brettspiele a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy. If you Casino Bad Neuenahr what you're doing then the fastest was Pro7 Spiele De be joining a new universe right after it opens. For example: the time of building next mine is 5 Ogame Strategie with your nanite level 3. Here is the chart for planet sizes and temperature credit to OWiki. After that is the metal Ogame Strategie again. You can either build a massive fleet in order to break through heavily defended planets and crash fleets, focus more on your mines or defence, or do Tricks Book Of Ra suits you best. When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest. This will make you vulnerable to enemies that can move a planet in your system and farm you until you will be forced to quit Best way to position your colonies is to select places enabling you to fleetsave for a decent amount of hours. It is explained when to get astrophysics earlier in this guide. See this guide for details: Colonising a new planet, old and new You should soon delete your small colonies and aim to have all Wahrheit Pflicht Aufgaben ones. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Vorsicht Fortnite Duo mit dem Bau von Flotten geboten. Prev Wettquoten Wales Belgien.
They are strong against mid class ships, and can damage Deathstars. In addition, they only have Rapid Fire from Deathstars.
Gauss Cannons are good for clearing out Cruisers, Battleships, and Bombers and will help against Destroyers. Plasma Turrets are there to be your anti-Deathstar defense.
This is pretty self explanatory, you must have PT to defend against Deathstars. The above defense would cost It can only destroy 2 attacking Deathstars, but keep in mind it takes 37 PT to destroy 1 Deathstar on their own.
On the plus side, it can draw with 13 Deathstars and has a decent chance to draw with Looking at other ships: it will destroy Destroyers, and will draw with about It will destroy Battleships, and will draw with about It will destroy Cruisers, and will draw with about Tip: Once Graviton is achieved, Deathstars can be used as a defensive ship.
Use 1 Deathstar as a defense with the above defense. It will raise the cost to It will now destroy 4 Deathtars and draw with about However, the real value of that defensive Deathstar would come with smaller ships, as the Deathstar will ravage them with its rapid fire, and the defensive fodder will protect the Deathstar.
Effective cost is calculated by converting unit cost to metal. For instance, a rocket launcher takes 2, Metal to build and its effective cost is 2,; whereas plasma turret takes 50, Metal, 50, Crystal and 30, Deuterium to build, and if we traded the crystal and deuterium for metal, we would get , Metal, adding the 50, Metal from the plasma turret's construction cost would yield ,, the effective cost of a plasma turret.
In the above list, each item has roughly the same totaling effective cost of 2,, Metal. If every item in the list is built, the defence effectively costs 12,, Metal.
Applying the same logic to attacking units, about twelve million metal can be used to build one of the following:. The defense can easily wipe out any of the above.
If the above list is combined into a single fleet, its equivalent-cost is million metal. In such a battle, the attackers' loss would amount to million equivalent-cost, whereas the defenders would only lose 13 millions, assuming the defence repair factor is zero.
In practice the loss is much lower. To choose which type of defense to build; use a battle simulator and run these exact numbers to see how many iterations you have to do.
Usually, for the half price i. TL;DR: You may guarantee being unprofitable from attacks by building equivalent-costing defences.
This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Have a thought or comment? Once you find a lower ranked player, you should check the activity.
If there is activity, find a different target. This early players only have Homeworlds and no fleets, so activity in most cases means they're online.
Once you launch at someone who isn't on, keep an eye on the planet before your fleet hits. If activity appears, pull the attack back as the defender is probably online, used all resources and possibly built some defence as well, which can kill your cargo.
The really patient attackers may also want to check research score, as research lab needs deut, which meakes shipyard and rocket launchers more likely.
Check the fleet stats for every attack to be sure they have no fleet. Now you just raid like mad! A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy.
Farming everyone around will make you grow faster and it will also make others grow slower. Advice: If you're an active farmer, you should invest your resources in deuterium synthetizers as metal and crystal can be easy to farm.
Players in old universes nearly all have plenty of defence so you will only lose your cargos if launching at them. What you should so is find a friend or someone who is willing to help you a bit and make him probe the inactives around you.
At this stage even inactives will have defece; a friend will be able to check if there's someone around you who has no defence. Note their coords and attack them withing bashing limits.
There's a big chance other players won't bother farming inactives as they simply aren't profitable enough, but for you, they will bring you plenty of needed resources.
Bashing rule : New Game Rules - valid from If you do fleetsave, big players will be able to see you under lanx. Other small player might ask them to lanx you in which case it's pretty same as not FSing at all.
In old unis there won't be a lot of players to hunt you, so you shouldn't worry too much. Note: There will already be inactive players when you start playing an old uni.
They're the only ones you should attack at this stage. You should have them at about 60 points if not sooner.
Make sure you use them properly. You need to see defenders technologies in the report to be completeley safe to launch. If you only see resources it means that the player can have defence and fleet on the planet that you can't see due to too low espionage tech.
Note: If you can't see everything on the playet you're probing that doesn't necessarily mean that a player is strong.
They might be using Technocrat which adds two levels to espionage technology. To estimate the mine levels, check the amount of energy displayed; the higher the energy, the bigger the mines.
Sending more probes will reveal more info, but note that you can also lose probes in a counter-espionage. Battle resulting in a draw will not allow your ships to capture anything.
Combat simulators: websim. Build LFs once you already have 15 SCs. To make the most of your slots you should rotate two waves of two raids, ie, time the the first two to return just before the other 2 hit, so that you can safety probe, but still use 4 raids at a time.
Question: What is a "safety probe"? Answer: Explanantion of a slow and safety probe can be found here: Note: Early in game it is a good idea to rely a lot on activity.
Ninjas are not profitable as players don't have recyclers yet, so they will not bother to ninja you in order to gain profit. You should always check for activity before your attack hits.
As already said, you can help with stronger friends to gain info about inactives. There's another way of gaining enough info and it only includes a risk of 1 lost probe.
You can probe around and check for appropriate targets. Those with little resources are mainly the ones without defence.
To be sure, launch 1 probe on attack mission to their planet. If a probe survives, you can launch as many cargos as needed to capture the maximum resources.
If a probe dies, this means there's defence at the planet and that you can't steal resources with cargos only. Don't even bother probe-atacking inactives with huge resource counts.
They are mainly turtles. Players around you will also start getting ships and defence, so you need something to get through that to raid them.
You should start with about 5 light fighters LFs to hit players with 1 rocket launcher. As you get more resources from raiding and mines, you should soon have heavy fighters HFs and cruisers CRs as well.
You can build deut mine a bit higher if you're running low on it. Note : If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.
Just make sure you don't go over the bashing limit as this will result in a ban As cruel as it sounds, but this is the most successful way to progress.
Question: OMG I got farmed! What am I doing wrong? Answer: A very important part of reaching the top soon in a new uni is being online as much as possible.
Players will raid you for very little profit, as soon as they can get through your defence. Being online more is sometimes the only thing that will help.
Don't worry about the later game, things will calm down, but you can expect being farmed overnight or when you're offline for a longer time.
Also, in speed unis it's even harder to stay unprofitable thus it requires more time to be online. Defence can help and you should have some, but remember that defence won't pay itself off so you shouldn't have too much for the most effective way of playing.
Note: If you don't have time to use your fleet, don't build it! You need to use it frequently to return the resources you invested in it and the opportunity cost.
Anything less than that makes building a ship useless. Not having some ships this early will make you progress a lot slower, but you can still progress later on.
Question: So I have a fleet now, should I fleetsave? Answer: Yes you should. As soon as other players start getting ships, you can get attacked.
Before getting recyclers, you will only be attacked for resources sitting on your planet, so the most important would be to not leave too much resources sitting around.
You will be very vulnerable to all stronger players who started early and due to the fact that you can't FS properly, you can lose your fleet easily.
Build more cargos and farm inactives instead. These are players which are grey in the galaxy and have an i next to their planet.
These players didn't log in for seven days and are great to fleetsave to at this stage. They are also the safest farms you can have. Inactives appear at midnight server time.
If you can be online, probe and launch at them. The danger of them coming online is minimum. Check for new inactives every day.
You should check 20 or more systems near your planet in both sides every day. Always probe and launch on everyone that is worth it. Keep the coords in notes so you can simply go straight to their coords rather than going through 40 systems all the time.
Note: Other players will farm inactives too, so it can happen that they're empty. You should still check the active players and launch at them - as already said, good way to progress is to stop your competitors from getting ahead of you and attacking them is the best way to achieve this.
A lot of players should be in noob protection by now. Those who you can attack are normally very active so you should be careful not to get ninja'd.
Watch the activity and start to slow and safety probe. Advice: If you're a very active raider, you should upgrade your computer tech.
It will allow you to farm even more. Inactives: Before you get a recycler, inactives will be the best way to fleetsave. You should use attack mission to an inactive player: Fleetsaving version 2 This way you can save your fleet and gain some resources while you're gone.
Regardless of the amount of Dark Matter you are going to buy usage of Dark Matter, or DM, is covered later in this guide , the path you are going through stays the same.
DM just allows you to fast-track it. Early on, you should absolutely prioritize mines and astrophysics, which allows to colonize new planets.
ROI early is extremely high and any piece of resource that is not put into mines sets you back. The best defense early is, simply put, being online.
Because of high ROI, you will have a lot of resources that might attract unwanted visitors rushing small cargoes and light fighters fleet, and investing in rocket launchers interferes with your income generation activities.
Try to follow the quickest route you can to colony ship and astrophysics. Getting your first 2 colonies is not expensive in speed unis and you can do it in a few days without DM and within an hour with a decent DM starter pack.
It is hard to say what level of mines you need to start going for the first astro, but it is common to stop at before pursuing astrophysics.
Sending your first expedition provides you with 2 heavy fighters and 5 small cargoes, which are great to raid a little and help yourself get colony ship quicker.
Tutorials and rewards are great ways of assisting yourself in your quest for early growth. Tutorial bonuses come around quicker, since they are not tied to days played, unlike the rewards.
However, the first reward, providing you with metal and crystal, is extremely useful in chasing first planet. A huge early game issue is that you need a lot of Deuterium for astrophysics and colony ship, but you have a hard time producing it due to high energy costs.
So you either use merchant to buy Deuterium with DM, exchange your extra metal for Deuterium, or wait. There is not much Deuterium to raid for, either, since the universe is stripped of it that early.
A popular and an important question that many miners ask is: when do I go for the next planet? There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.
After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.
I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.
Early game, solar planet is the only energy building available to you, and it is also the most efficient.
However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not.
In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet. In that case, you will see a terrible consequence for energy.
Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.
Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant. The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.
Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.
However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.
Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not. Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9.
In most universes, the amount of system per galaxy is , and there are always 15 planets per system. Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.
Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.
It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.
To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.
Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.
Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size. Getting additional planet fields requires terraformer or a DM planet fields bonus.
Here is the chart for planet sizes and temperature credit to OWiki. The displayed temperature is always the highest possible one of the temperature range displayed on a planet.
It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.
Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.
This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do? I would generally rate the possible DM applications in the following way:.
Investing in armor, shield and weapon can enhance your defensive capabilities. Nanites very useful thing but only build them when you're building mines on all of your planets and still have some resources left!
For example: the time of building next mine is 5 days with your nanite level 3. Saving resources for next mine will take you like 2 weeks.
So why build nanite 4? It doesn't matter if you have wait a week to finish a mine if you don't have resources to start another one. It will come a time when you'll need 4 weeks to finish a mine level, in this situation a nanite level in plus can be useful.
Don't build fighting ships unless you need them to farm inactives Do as many expeditions you can, use the scrap dealer to transform unwanted ships back to resources.
You can get important advantages by trading this useful resources either to the merchant costs 3. Trading with other players brings one of the most attractive aspects of OGame: the social aspect — interaction with other players that can be really advantageous to you if you manage to establish permanent trading connections.
By supplying a big fleeter you might be offered also a NAP Non Aggression Pact from him, although if you play this game as u should i. But these partnerships might be useful for other reasons like: ninjas, return hits of any sat bashers.Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). © Gameforge 4D GmbH. All rights reserved. Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. There is a large variance in strategies that players use for defense. What follows on this page are some strategies that experienced players have found to work for them. No matter the strategy used, the best way to avoid attack is to fleetsave and spend your resources promptly. Defense simply serves as an additional measure to add to that. Any defense can be beaten by a determined player or. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. Battle for universal dominance in the timeless space strategy classic OGame: conquer new planets, research ground-breaking technologies, form alliances and fight unbelievable space wars with thousands of other emperors. Where is he going to fleet save? Note: In speed unis, the Jouer Casino placement is different! If a probe survives, you can launch as many cargos as needed to capture the maximum resources. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).